60-player cooperative edutainment game I developed the networking for - among other things. Eco

Developed for Eco (http://www.strangeloopgames.com/eco/), a ecosystem simulation multiplayer survival game.

What I worked on:

I implemented:

  • A Unity modding API capable of working on any platform (including mobile!)
  • Networking systems, including a content delivery system for syncing client files.
  • Various gameplay systems, with a note towards making them easy and fun to mod.

Game Description:

Eco is an edutainment game focused on placing many players into a completely simulated, networked world. Everything is destructible and players must build technology, form governments, and make ethical desicision in order to thwart an incoming natural disaster.