Award-winning cooperative game in which the world is filtered by color using special glasses. Sunder

INDIECADE AUDIENCE CHOICE WINNER 2014

Award

What I worked on:

  • Many Engine Components (See Mocha Engine for details)
  • Overall Game Design & Progression
  • Technical Direction
  • Design Direction and Level Design
  • Writing

Game Description:

Sunder uses special color filtering glasses to split the images you see into two “worlds” - effectively hiding information right in front of the players’ eyes.

Watch the trailer to see how it looks in motion:

Sunder is a multiplayer puzzle platformer in which two players cooperate to solve puzzles on the same screen while in separate worlds. This is achieved by giving each player red & blue filtering glasses such that they may only see one color at a time. Verbal Communication is key.

Sunder Sunder Sunder