Sunder
Award-winning cooperative game in which the world is filtered by color using special glasses.
INDIECADE AUDIENCE CHOICE WINNER 2014
What I worked on:
- Many Engine Components (See Mocha Engine for details)
- Overall Game Design & Progression
- Technical Direction
- Design Direction and Level Design
- Writing
Game Description:
Sunder uses special color filtering glasses to split the images you see into two “worlds” - effectively hiding information right in front of the players’ eyes.
Watch the trailer to see how it looks in motion:
Sunder is a multiplayer puzzle platformer in which two players cooperate to solve puzzles on the same screen while in separate worlds. This is achieved by giving each player red & blue filtering glasses such that they may only see one color at a time. Verbal Communication is key.